﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace WindowsGame1
{
    class Camera
    {
        Vector3 position = new Vector3(0,0,0);
        Vector3 forward = new Vector3(0, 0, 0);
        Vector3 up = new Vector3(0, 0, 0);
        Vector3 left = new Vector3(0, 0, 0);
        Matrix projection;
        Matrix view;
        // camera.forward = vector3.transform(matrix.createrotationy(0,01);
    }
}
